Event structure

The event has two divisions. Both are played on the CURLING e-ARENA match system: the official match server with its built-in physics simulator.

How the AI division works

Each participant brings an AI program (a client). During a match the client receives the state of the sheet from the official match server (stone positions, remaining shots, score, remaining thinking time) and returns the next shot: direction, weight and rotation. The server computes the result on the physics simulator and moves on to the next turn.

Human matches

At the venue, people play against an AI or against each other on the match system. Team size, whether to sign up in advance or on the day, and the match rules will be published here and on the How to participate page once decided.

Organizer and venue

Organizer: Organizer (TBD)
Venue: Yokohama (venue details to be announced)

Official rules

The full regulations will be published here once finalized. Until then, the AI division's protocol is documented in the match server repository.